I took up teaching and creating workshops in 2006; as steady lecturer I have taught at the school4games from 2011 to 2016. My talks on conferences and conventions, such as "Promised Land", IFCC Croatia can be found online.

Making classes on Arts and Games exciting,
is already the first lesson taught.

For my passion I took further studies in adult education. My goal is to minimize frontal teaching and exchange it with games, disussion and experiments. My workshops and courses are a constant work-in-progress, creating a flowing, natural story arch throughout the class.

Scroll to see my current courses.
Click here to read news on tutorials and talks.

  • Comic editorial at Fireangels Publishing, i.g. for Martina Peters

  • Lecturer of Concept Art at School4Games 2011-2016
    Structuring content and point system for the classes „Concept Art“ and „Game Graphics“.
    Support and evaluation of students projects.

  • Weekend-Workshops for companies in collaboration with S4G, i.g. For Bluebyte

  • Step-by-step online courses for drawing and free sketching 2007-2009 Comicademy

Tutorial Videos

Click  pic for ImagineFX Youtube channel

Click  pic for ImagineFX Youtube channel

Click on the picture to get to the Video tutorial. You'll get to a 3rd party website, such as and

Available Courses

Just email me  
If you want me to give a specific course from this list, or have another course idea in mind. Every course here has been created on demand, and I am OK with adding another one 😉

How 2 Sketchbook

What are Art Blocks? Why can't I draw as much as I want to? When did I lose fun? And also, my sketches look great, but when I want to do something "good" I suddenly suck? This video gets to the root of these questions with the goal to free the artist in you, so you can finally start sketching like a Mofo for you Pofo.

The tutorial is audio narrated in English, has exercises, checklists and Step-by-Step tutorials leading to a healthy sketching habit and maintaining sketchbook culture.

What you can expect

  • 1 hour
  • for everyone working with
    creative thought processes
  • contains exercises in un-blocking, sketching and design
Goal and Goodies
  • productive visual notes, development in artistic vision

Based on a talk held on IFCC 2016, Sketchwizzle Wuppertal 2016, Promised Land Lodz Poland 2016 by Nadia Enis.

Visual Storytelling

This workshop gives a brief understanding of storytelling itself. It goes behind the knowledge of story arch and asks how are stories structured, what are the main elements and what completes a story? After a collaborative excursion we dive into hands-on methods to convey story in visual art. For that we look at the subject from different perspectives and make short exercises.

The workshop tries to avoid frontal teaching and rather explores the topic through experiments and collaborative storytelling. Underneath the games and invisible to the students there is a tight teaching plan guiding to one main goal: the „AHA!“ moment.

What you can expect

  • 4 to 8 hours

  • Artists and Animators

  • contains group and single exercises, requires drawing skills

Goal and Goodies
  • easy methods to break down stories, strategies to achieve clear message

Held for companies for adults and professionals as weekend workshop in collaboration with School4Games.

Anatomy For Artists

#1 Elements

In this course you will learn the technical elements of anatomy. Covering knowledge about proportion, perspective and movement of the human body. Each topic will get a short presentation intro. The exercises will be held in their own pace with enough time for the slow and enough extra-exercises for the fast. The goal is here that everyone leaves the room inspired with an idea of how to improve and explore the topics on their own later on.


When the hobby has turned into a profession and you are secure in handling the basics, this is the add-on course for you. We dive deep into shadows and shapelines, biomechanics and abstraction. We start with the realistic approach, introducing methods to get the most out of live drawing classes and to train ourselfes to see with „fresh“ eyes. After that we get right into morphing and stylization to explore methods to free ourselfs from realistic anatomy, opening our world to mechanics, monsters and fantastic imagination.

What you can expect

  • Segments start at 1hour incl exercise, complete course is 2 days each

  • Beginner and Advanced

  • drawing exercises and intros to help understanding the topic

Goal and Goodies
  • an insight in learning methods, and exercises that will train your eye

  • solid understanding of the principles of anatomy and how to play with it

In all my courses I try to make the artists understand the logic behind anatomy. While doing so I am aware of the uniqueness of everyones path and try to adjust my teaching accordingly. I hope and I try to give everyone at least one valueable insight which they can use later on.

Done for COMICADEMY Online Course, School4Games, Krimitage Vogtland, CityComics Leipzig

Character Design

#1 Fundamentals of Character Design
to give a first insight to the topic

What tools do we have for Character design – and are there rules on how to use them? We get a solid knowledge base for colors, shapes and a set of design terminology to work with. Then we focus on production quality and DO's&DONT's for each entertainment genres: movie, game, animation and print.

The main content will be theoretical with a few practical exercises, that require a minimum of creative skills.

#2 Advanced techniques 
to get your designs out of the box!

Creating a character is not the same as designing a character. In this course we look into the requirements of production quality in the genres movie, game, animation and print and how to achieve them. What are the rules for anatomy and design that we can break, and which rules do we have to pin down precisely to create a good -design-?
In exercises we train the eye for quality and create a foundation of tools to come up with various out-of-the box design that still work. Drawing skills defintely required.

What you can expect

  • 2 hours

  • presentation and talk combined with creative exercises

  • Fundamentals and brainstorming methods

Goal and Goodies
  • an insight in learning methods, and exercises that will train your eye

  • solid understanding of the principles of anatomy and how to play with it

In all my courses I try to make the artists understand the logic behind design. While doing so I am aware of the uniqueness of everyones path and try to adjust my teaching accordingly. I hope and I try to give everyone at least one valueable insight which they can use later on.

Done for COMICADEMY Online Course, School4Games, Krimitage Vogtland, CityComics Leipzig

Writing an ArtBible

In this course I introduce a complete „How To“ write an art bible, as used in concept art and game development. We start with job and team positions to give an overview of company structures and explain the use of the Art Bible in context thereof. Who writes it and what for? Is there a right/wrong way and how do I process visual information into sheets? 

Because words are nothing without knowing what they mean this course also offers a complete break down on design terminology, what they mean, how they are used – to help create professionals fit for the market with a clear and correct use of design language.

What you can expect

  • 4 hours

  • Game Development students, Concept Artists

  • Presentation with talk

Goal and Goodies
  • Lists of terminologies, structure,
    Art Bible template

Reoccuring Semester Class for School4Games, Berlin 2011-2016

The Learning Blog

Speaker Maljam Jumble

For the 3rd year in a row I  was part of this unique experience, giving the speech about The Artists Life that I have created for the IFCC Croatia earlier this year.

And again the Kotburschi Kollektiv called for the most creative and free heads from the German-speaking parts of the europe – and a wild and colorful crew gathered in Wuppertal, Germany in the halls of the social experiment commune Utopiastadt.
The Maljam Jumble, also known as Sketchwizzle, is an explosion of chaos and philosophy, art and community. Leading creatives from all genres and of all ages get together to discuss everything BUT the job. Much more important is it to accompany each other in their journey to truthful art and a balanced, complete life mastering the silver lining between creative chaos and sustainable comfort.

Speaker IFCC 2017

I am honored to announced that this year again I will be an official speaker at IFCC Croatia, to give a talk about Concept Art and professional issues. IFCC is an independent conference for Concept Art and Illustration for the entertainment industry with internationally acclaimed speakers.

This time I have prepared a talk about the “Life as an Artist”, following up my gatherings of several conversations with other artists throughout the last year.
I realized many artists struggle with the same issues, have similar fears and seems to be stuck at the same phase in their career. So I put together this talk to clear things up and give advice on how to go on at each step of their growth.

On the national Radio!

For all old-school people out there: I have been on the National Faroese radio!
I gave a live interview about my travels and the next event in Torshavn.

You have heard my voice on broadcast if you were awake at 8:30h AM (local time Faroe) and tuned into the Morning Show on KVF – Faroese national broadcast

For everyone else: This interview was recorded and is already online for stream!

I talk about my plans of travelling the world whilst giving workshops for aspiring concept artists. This way I want to bring education to communities far-off the Videogame metropoles – and also document their way of living for the internet community.

Speaker @ Animation Workshop

I gavemy talk about stereotypes in Character Designs at the infamous Animation Workshop in Viborg, Denmark. Thanks a lot that you all appeared in such a huge number and were so actively participating in the follow-up discussion!

This Talk is part of my Global Workshop Tour!
On my travels around the world I give free talks and workshops about Art & Design. The gain is to get to know the Artist’s Scene and bring education to far-off places. If you want to help me organize an event in your town, check my travel dates and write me a message.

Speaker Promised Land

This year was the first ever Promised Land in Lodz, Poland – supported by the amazing game dev company CD Projekt Red . The masterminds behind award-winning game identity Witcher I – III.
So obviously I was humbled when they invited me as one of their official speakers and announced me on their website.

 I held my popular talk / workshop about “How to Sketchbook” and people came plenty. This topic just never gets old it seems, it is by far my best visited item. I hope you attendees got something out of it — despite my furious cold — and dont forget to get a discounted copy of my video on Gumroad!

The LightGrey Artlab

Lightgrey Artlab is an active artist community / gallery that contributs greatly to the global artists community. The team of Lindsay Nohlan, Jenny Wells, James Lavella and Calvin Bauer organize Artist Residencies in beautiful surroundings. Giving artists from all genres and countries a week of inspiration and communication. Gatherings that not rarely result in collaborations and projects further down the line.

I applied and got accepted to be part of Team Basalt, a residency taking place in the North of Iceland. Close to Akureyri I was part of a phantastic group of artists, some of which I have already known through their fame and projects, and got to interact and learn from their crafts and thoughts.

The haunting beauty of the landscape in Iceland stunned me once more. I added two additional weeks to my trip to discover more of the country by myself. So I drove through th South with the car and stood all week in a small area, this time exploring all the small museums and th heritage of each little village. This connection to the country was so different from my trips before, which relayed heavily on sightseeing and checking off points on my bucket list. It was calm and sincere and intimate, a sight into the world and its beauty that the residency beforehand made possible. 

An amazing experience, thank you all very much for this amazing time and for making this possible.All Photos not by me but by the team

Speaker IFCC 2016

I was invited to hold a speech at IFCC Croatia this year.

For the honor of the event I created the talk “How to Sketchbook” which was greatly accepted by the audience. Thanks so much for you overwhelming response and interest in my work!

THU Berlin Meetup

I was asked to join my friends on stage of th THU Berlin Meetup. And it was fun!
We talked about inspiration, work, the industry or just our own ideas. The evening became an absolute blast when the room overheated and too much drinks went over the bar. I think none of us can really remember what happened that night – but from the stories I heard afterwards it was worth it!

Speaker Talk&Play

I collaborated with the monthly event of Talk&Play, where short 15 minutes talks and shout-outs are hosted on stage. In an event that also showcases current prototypes and projects of Berlin Indie developers. Thus the name, talk and play!

For this special event I put together a short checklist on how to avoid bad stereotypes in character design. I was very nervous to give the speech in front of an audience that mainly cannot identify with the problematics of this topic.

But I was accepted well, and although there were many critical questions the discussion stayed friendly and supportive.

Thanks for this crazy opportunity!

Tutorial ImagineFX

ImagineFX asked me again to write tutorials for their magazine. Which I gladly obey, I love writing tutorials!

This time they enjoyed one of my contributions so much, that they published it later on their website Creativebloq!

I am very honored, it was a lot of fun and I am glad that my message came through to people. This is also possible due to very good editing by the imagineFX staff. They got me and corrected my non-native English so well, that it greatly contributed to my workshop.

Thanks a lot for the work guys!

Workshop ImagineFX

By some funny coincidence I found this video I made for ImagineFX on Youtube! It got secretly uploaded, so psshht….

It created quite a stir on tumblr so be sure to check it out! The topic is Male pin-up!